Religions in the Midglass usually center around a deity. Some religions center around the worship of nature spirits or Dragons; Draken with exceptional magical power.
Religions of the Valley Kingdoms
Traditionally, ancestor worship was the predominant faith in the Northern Midglass. The Marex were among the first to venerate aspects of the natural world, naming and communicating with the elemental forces that govern it.
Lord Åith- Patron of the Temple of the 7th dawn, Lord of free slaves.
Fadrenel- The cartographer, Keeper of Scrolls.
Shin Shiraz- The purest lady, Just vengeance for the innocent.
Mayheim- Offspring of chaos, herald of war.
Madrine- Queen of the River, Mistress of Fortune.
Cloak- The Hunter of Soul,. Host of death’s feast.
The Digger Pantheon
Blackscale: Master of all dragons who follow the path of power.
- Betrayer: The Witch Wurm, consort of the Black one.
Salz Grathi: Swordmaster, greatest of all draken.
- Marlar: The protector, consort of the great one.
Mistknell: Bringer of Night. The Black Warrior.
- Shade Bearers: The hands of the Black Night.
The Ancestors embody the paths of Spirits, Fortune and Knowledge. Those who heed the call of their ancestors can communicate with what remains of their presence in the world, beseech their aid in times of need, or recall the knowledge of their bloodline.
Alignment Skills: Resolve, Tactics, Investigate, Sense Motive
Alignment Weapon: Quarterstaff
The spirits of the natural world
Shi: The spirits of plants and beasts, The spark of life.
Shan: The surging army of ants, smiter of Foes.
Do: The eternal question, face of restless spirits.
Har: The swift river, marching tide of battle.
N’Sar: The flame of camps, light that unites tribes.
Po: The soil, the soft road for the sojourner.
The Arch Demons
Creator of the Midglass