The Fair

h3. Characteristics

The Fair tend towards pale complexions, with eyes and hair in every color of the visible spectrum. Tall and slender, the Fair are unnaturally beautiful. Perhaps the most affected by Quantum Fluctuations, the Fair seem preoccupied with phenomenon other races are unable to perceive, making them seem cold and distant.

Culture and settlements:
The Fair have no joined culture, preferring to travel alone, or with groups from other races. Occasionally, Fair will gather to exchange genetic material for mating, but what evidence has been obtained of this process implies it occurs magically. The few fair that do settle in groups do so underground, and many have secondary mutations that make their minds and bodies appear even more horrifically beautiful.

Splinter Race Feats: Deep Web(Spider Nation), Clearwood (Hart Nation), Fargone (Owl Nation). Unless you choose one of these, you’re a “Witless.”

Type- Medium biped folk fey with a Reach of 1. Your maximum wounds equal your constitution score.
Attributes- +2 dex or int. -1 wis, -1 con
Base speed- 40 ft. The Fair might not know where they’re going, but they get there fast.
Natural Elegance- The beauty of the Fair is undeniable. Their appearance bonus increases by 1.
Split Decision- Existing in two places at once has its advantages. Fair may ready two different actions with one ready-action.
Keen Sight- The Fair see beyond the visual spectrum. Their visual range increments are equal to wisdom x 50 ft. They also ignore penalties from the 2nd and 4th range increments while aiming.
Achilles Heel- Jolting a Fair back into reality can have dangerous consequences. Fair cannot resist Bang damage, and take double Bang damage.
Aloof- The Fair are utterly baffled by the Hourglass, and the motives of its inhabitants are a mystery. The Fair’s error range increases by +2 for impress and sense motive checks targeting other species.

The Fair

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